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Thinking Machine
Author(s):
Martin Wattenberg, Marek Walczak
Institution:
(unknown)
Year:
2002
URL:
http://www.turbulence.org/spotlight/thinking/
Project Description:
Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

The artwork is an artificial intelligence program, written in Java 1.1, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine.

The goal of the piece is not to make an expert chess playing program but to lay bare the complex thinking that underlies all strategic thought. The first version of this project was built in 2002, as an exploratory version that was similar in concept to the current version, but was completely different graphically and technically.

Comments (1):
I want to learn how to kick ass in chess. Unfortionatly for me, my computer is getto. Thus limitizing me tremendusly.

Posted by ricksyoungs on Feb 7, 2008 at 12:55 AM (GMT)

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